Daemon x machina joy con
Mech games can be a bit of a slog to control but that isn’t the case here at all: your Arsenal (which is what the game’s mechs are called) is a breeze to commandeer, and while the hefty command list can initially seem quite daunting, it only really takes a couple of missions before you’re swooping around with all the grace of.
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Games like this do their talking on the battlefield, of course, and it’s here where Daemon X Machina shines for the most part. The fact that many of the cutscenes between missions simply involve different characters turning up to stand practically motionless in a room and talk to each other does nothing to help matters: even if what they’re saying is of interest, the set-up is dull as dishwater and it can be hard to keep focused. There are just far too many active components in play here: it’s like playing chess and having the pieces swapped out for new ones every few turns.
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That isn’t the fault of the voice acting (which is generally of high quality) or even of the dialogue itself, which is well written. This whole idea of characters popping in and out can make it difficult to get a grasp of the plot early on, and as the storyline develops and you start getting a load of conspiracy theories and “can you trust this faction, can you trust that one, can we even trust the company we’re working for” shenanigans, it can continue to be a little tricky to stay on top of things. Accompanying you on your quests are mercenaries from other factions, who turn up and drop out depending on whether they fancy a piece of each mission. It isn’t all bad news: this radiation also increased your own abilities, meaning your fully customisable avatar has more to offer than your typical civilian.
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Playing as an unnamed rookie mercenary who specialises in piloting giant mechs, your job is to take on a series of paid missions to do your bit in the war against artificial intelligence, which turned against the human race after a colliding moon sent some strange radiation across the planet. It does throw up two questions, though: exactly how much has it improved, and is it too late to get back those who were disillusioned by that extremely early demo? We can’t answer the latter – only time and the charts will tell – but we can at least confirm that the finished game is a solid piece of work, even if it isn’t quite an absolutely essential one.
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After developer Marvelous released a demo way back in February and explained that it wanted feedback on how to improve the game, a number of players instead interpreted it as a product that was close to completion, and so decided that because it was a bit on the shonky side they weren’t going to buy it.įast forward seven months and it’s fair to say that Marvelous was absolutely right: Daemon X Machina has certainly improved in numerous ways thanks to user feedback.
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This is something the team behind Daemon X Machina may end up learning when the game releases this week. While it’s always a good idea to ask for help when you feel like you might need it, it doesn’t always benefit you in the long run.